Author : Patrick James C. Javier, Rowberico B. Martinez, Vivien A. Agustin, Mark Anthony S. Mercado, Criselle J. Centeno, Leisyl M. Mahusay
Date of Publication :5th April 2024
Abstract: Bastion is a 2D tower defense game designed to provide a learning method for the people to gain knowledge about the threats of Cybersecurity while actually having the full experience of playing a game. The game was developed to aid the lack of interest of the people to study the risk of being exposed to such threats. BASTION has two primary figures in the game, 1: the tower that will act as a preventive measure for the threats designed in the game, 2: the mob or enemies that will act as the risk that threatens our security. The study will be evaluated by people aged 18-35 and their opinion and rating on the game will be a crucial way for the game to be considered as impactful in giving learning information while providing an entertainment for the gamer to play. Results indica ted a significant increase in the players’ engagement for learning cybersecurity. The feedback revealed high satisfaction with BASTION’s features, mainly its ability to create a learning environment that simulates real-world cyber threats. The study demonstrates that BASTION effectively addresses the challenges of traditional learning methods, providing a tool for enhancing the player’s education and supporting their development.
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